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Finland: Small Teams, Big Games

How a country of five and a half million people became home to world-class action and mobile studios.

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Updated
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6 minutes
Finland: Small Teams, Big Games

Official game screenshots © their respective owners

Finland's games industry is often explained through two companies: Remedy and Supercell. But the story behind them is about culture as much as commerce.

The demoscene

From the late 1980s, Finnish programmers, musicians and artists gathered to create real-time audiovisual 'demos' and compete at events. That culture of technical craft produced many of the country's future developers — including Remedy's founders.

Remedy's cinematic voice

From Max Payne to Alan Wake 2, Remedy has pursued story-driven action with a distinctive, self-aware style. Its games increasingly share a connected universe.

“Small, trusted teams are a recurring theme in Finnish game development.”

Supercell's cells

Supercell has described itself as a collection of small, independent teams. Several of its games were cancelled before launch, and the company has talked openly about learning from those decisions.

Sources & further reading

  1. 1.Remedy Entertainment — official website (opens in a new tab)
  2. 2.Supercell — official website (opens in a new tab)

The Editors

Written and reviewed by the editorial team at Online European Games. We are independent: no studio or publisher pays for coverage. Read our editorial policy.